Games That Aren’t Worth Their Price

There is a long list of games that aren’t really worth the price. This glaring fact of the gaming industry is apparent to all fans, but in the economic climate of this generation developers are vying for consumers’ money. If someone hears that a game is not worth the price, they are not likely to pick it up at all. That being said, let’s look at five games that aren’t worth their current price tag.

Minecraft ($20*)

Minecraft is in an awkward position. It was a generation-defining game, and it really broke ground in the way of games being played for creativity and fun. I personally own it on Xbox One, Xbox 360 and, more importantly, PC. But the version that I’m arguing isn’t worth the price tag is the console version.

When you buy Minecraft on console, you are at the mercy of the developer/publisher and you lose some of the best aspects of the game, chief among those being mods and texture packs. The PC version is kind of open source once you buy it. Want it to look different? Texture and shaders by the community. Want it to play differently? Mods and multiplayer game servers by the community. Microsoft and 4J Studios have taken this community-driven game and turned it into microtransaction central on the console version. Now if you want a texture pack or skins or different game modes, you have to give them some extra money.

Ghost Recon: Wildlands ($60)

Tom Clancy games are arguably some of the best action shooters. Splinter Cell games, while not on many people’s radars, were amazing for people wanting to be spies. Rainbow Six, currently with Siege, players were allowed to step into the role of interesting characters and take down threats to freedom. Finally, in Ghost Recon games, which were the middle ground, you had stealth and technology but could also get into an exciting firefight. That has changed.

Ghost Recon Wildlands was one of the biggest letdowns of 2017 (just ask my girlfriend who got me the Gold Edition).  It tried to shake up the usual formula by giving players a massive open world, a new kind of story, and regular content updates. The problems? The open world felt barren, the story was as repetitive as the original Assassin’s Creed, and the new content is usually blocked by a paywall EVEN IF you have the season pass.

STEEP ($60)

STEEP was a bit of a letdown for a lot of people. It looked like an exciting game that brought the quirky ideas from SSX and mixed them with the difficult reality of the sports featured in the game. The problem? It didn’t deliver on these. While the basic version is on the cheap side, especially with many sales, it leaves out some of the more fun sports and makes you buy them piecemeal to enjoy the full experience.

A saving grace may be the Winter Games Edition which is pulling from the Olympic Games to draw more people in. While I haven’t played it, it is hard to go back to a game that, when I bought the gold edition for the usual $60, still made me feel let down. Hopefully Ubisoft doesn’t continue to have issues with sports games.

Skyrim Remastered ($40)

Skyrim has come out on every platform in the past few years. While the implementation of mods has made for a fun game that can be bolstered, the remastered version of the  game is just not worth it. Aside from the mods, there is no noticeable difference between it and the original 2011 version. Instead of buying the new version, I recommend buying the original version if you don’t already have it for half the price on Steam, and you can make use of the Nexus Mod Manager (which is free) for modding.

Another issue is the introduction of micro-transactions through the Creation Club, which is a beast of its own. It isn’t pay-to-win, but it also hasn’t really come across as anything positive. On the surface level, it seems to be another way to get money under the guise of helping creators.

Skyrim was and continues to be a great game, but this fact doesn’t warrant buying it again. All that being said, the Switch version seems to be interesting because it allows you to play it on-the-go. It seems that waiting for Elder Scrolls VI may be the best use of your money for the time being.

Annual Game Sequels

Hear me out on this. Call of Duty and Battlefield are fun franchises. EA consistently delivers with annual sports games. And even Assassin’s Creed has gained awards from different outlets for its quality. But what’s one thing these games have in common? They all age well. People are still playing Modern Warfare 2 on the Xbox 360, the sports games don’t stop being fun as they age and new players are usually too low stat-wise to mean much, and Assassin’s Creed games have stories that age really well.

With all that being recognized, there is no real reason to buy the sequels as they come out. They are sometimes worth the usual $60, but they aren’t going to disappear anytime soon after release. Maybe get last year’s game for half the price and still enjoy it.

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